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Non Moving ripper projectile question
Posted: Wed Nov 30, 2005 19:12
by Zeg-Vok
Well, I noticed that when projectiles with the Ripper tag are spawned with a speed of 0, they deal no damage, is there a way to make them deal damage without setting their speed to 1?
Posted: Wed Nov 30, 2005 22:05
by Graf Zahl
When they don't move they can't rip. They need some speed to do their dirty work.
Posted: Wed Nov 30, 2005 23:51
by Zeg-Vok
So then I cant make it so things run through them and get hurt
Damn, there goes another idea . . .
Posted: Thu Dec 01, 2005 1:56
by wildweasel
Zeg-Vok wrote:So then I cant make it so things run through them and get hurt :(
Damn, there goes another idea . . .
Here's a thought. Give the projectile NOCLIP, DONTHURTSHOOTER, and then give it a small radius of explosion damage (and a spawn state filled with A_Explode pointers).
Posted: Thu Dec 01, 2005 2:57
by Zeg-Vok
I was thinking of that, but I did enjoy watching the mass of blood splotches. Also, it was sort of a "Secret weapon" of sprts against Cybers and other large monsters, but since Cybers dont take Radius Damage . . .
Ill probably go your way