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Translucency of monster fireballs
Posted: Sat Dec 03, 2005 15:08
by Epoch
What value in the config controls wether or not Imp and other fireballs are translucent or not?
For some reason when I use one user account, monster fireballs are opaque, and mine are translucent, but when I use another account, all the fireballs have translucency.
What is up with this?
Posted: Sat Dec 03, 2005 15:39
by Graf Zahl
There is nothing that could make that distinction - unless you loaded a WAD that changes something.
In other words, I have no idea why translucency is so selective for you.
Posted: Sat Dec 03, 2005 15:42
by Epoch
Bizarre.
Oh well, I'll just delete my config and see what I can do.
EDIT:
Nope, nothing.
Posted: Sat Dec 03, 2005 18:53
by Shinjanji
Anything odd in your skins folder?
Posted: Sat Dec 03, 2005 22:24
by TheDarkArchon
Epoch: Set r_drawtrans to 0 to make all translucent objects (Including fireballs but not spectres) opaque.
Posted: Sat Dec 03, 2005 22:33
by Graf Zahl
r_drawtrans is only used by the software renderer. I found this CVAR utterly pointless as it basically cripples the renderer so I ignore it in GL.