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Assault on Facility 207
Posted: Sun Dec 04, 2005 23:05
by MaxPower8905
Assault on Facility 207 is a map I'm working on for GZDoom. It's going to be a pretty large map once it's finished, but I don't have a lot done at the moment. Here are some screenshots showing some of what I have done.
http://img226.imageshack.us/img226/6843/20717ra.png
http://img226.imageshack.us/img226/3976/20728ld.png
http://img219.imageshack.us/img219/5074/20730oi.png
The current map statistics are:
1741 Vertices
2274 Linedefs
4099 Sidedefs
584 Sectors
55 Things
I'll keep you guys updated with more screenshots when I get more done.
Posted: Sun Dec 04, 2005 23:40
by wildweasel
Shot 1 - The architecture here reminds me a lot of Doom 64 for some reason.
Shot 2 - Nice stairs. Those have got to be the neatest stairs I've seen.
Shot 3 - That blue line on the wall (and the stuff around it) is just awesome.
Posted: Sun Dec 04, 2005 23:52
by Enjay
Very nice use of slopes in combination with space-age wall textures and so on. A cool looking map.
Posted: Mon Dec 05, 2005 11:17
by Sir_Alien
Looks absolutely fantastic! I look forward to this map.
Posted: Mon Dec 05, 2005 14:50
by Phobus
Very nice indeed. I assume we'll need a super computer to run this then?

Posted: Tue Dec 06, 2005 0:42
by MaxPower8905
Thanks for the good comments guys. Here's another screenshot of an area I just made.
http://img17.imageshack.us/img17/3465/20742ke.png
I assume we'll need a super computer to run this then?
Maybe not a super computer, but this things sure as hell going to cause slowdowns on older machines

Posted: Tue Dec 06, 2005 9:53
by Enjay
Dammit! I need this map now!
Seriously, it looks like just the kind of map I enjoy playing. I'm really looking forward to it.
Posted: Sat Dec 10, 2005 0:08
by BlazingPhoenix
I need some inspiration for makin' tech maps now....

Posted: Sat Dec 10, 2005 10:02
by Shinjanji
I'm lovin' the way you're using the architecture with the tech textures. Looking forward to this map as well!
Posted: Sat Dec 10, 2005 20:54
by MR_ROCKET
Looking good maxpower, and yeah nice architecture in some of those shots!
I can't wait to see the real thing.
Oh yeah those dynamic lights can be a little evil, spreading them out or limiting them can make them, well not so evil but still have the effect, just not as bright heh.
Looks good man.

Posted: Sun Dec 11, 2005 17:23
by MaxPower8905
Well I'm still working hard on this thing, but it's still far from being finished. Here are the updated map statistics.
3568 Vertices
4554 Linedefs
8244 Sidedefs
1023 Sectors
125 Things
I'm still working on the beginning area right now, but I'm about to start work on a large outdoor area that I have some cool ideas for, so I'll have more shots once I'm done with that. Also, I posted this wad up on WIP. All the screenshots there are the same ones you can find here, so it's nothing new but here's the link anyway.
http://wadsinprogress.info/?a=listwads&wad=682
Posted: Mon Feb 06, 2006 23:16
by MaxPower8905
Well it's been quite awhile since I last worked on this map, but I've finally started making some more progress.
Here's some new shots:
http://img153.imageshack.us/img153/530/doom00014ku.png
http://img153.imageshack.us/img153/5211/doom00001ec.png
Map Statistics:
5069 Vertices
6333 Linedefs
11545 Sidedefs
1388 Sectors
142 Things
The map is still far from completion, but I am working as hard as possible to finish this.