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HIRESTEX and ANIMDEFS...

Posted: Mon Dec 05, 2005 4:38
by Deathsong12
I was worried that ANIMDEFs and HIRESTEX wouldn't mix too well, and it seems that's the case. I debugged my ANIMDEFS to perfection, and still no go. I'm going to try making my ANIMDEFs come after the HIRESTEX lump in the wad, so that the HIRESTEX textures are parsed and recognized before GZDoom tries to parse the ANIMDEFs lump.

Posted: Mon Dec 05, 2005 10:36
by Graf Zahl
Order of thew lumps in the WAD is irrelevant.

What exactly are you trying to do and what doesn't work? Hires textures are initialized with all other textures so at the time ANIMDEFS is parsed they are all there.

Posted: Wed Dec 07, 2005 8:25
by Deathsong12
Weird. I get UNKNOW TEXTURE: "X" errors. It must be a problem on my end. I'll keep working with it.