one "bug" one idea and two feature ideas.
Posted: Tue Dec 20, 2005 2:48
okay, ill start of with the bug. i think its a bug.
recently ive been making a mapset with alot of dynamic lights and i noticed one thing, while below or above 0 hight the lights appear on surfaces as normal, but dont show up on guns(hudweapons) and, im not sure, but i dont think they show up on actors either. this majorly sucks because theres a part of my level where you have to go through a road tunnel, it has flickering dynamic lights on the ceiling and on the ground, there are also rocket zombies in this tunnel. now, theese zombies are meant to be noticible in the light, but instead you run in and a rocket comes out of nowhere and gibs you. it would also be a bit more "atmospheric" for the flickering to show up on your gun.
now for the feature ideas (which arent really necessary, but could be real cool)
okay, ive bee, using windows a bit at the moment and one thing ive been thinking is is "they look crap...". ive figured out two ways to make them look not crap, the first would be to make them a transparent mirror, and the second would be to put a fake "shader" inbetween via use of a transparent Paralax(not sure of spelling) or arcing sky texture, but there is no way that i know of to paralax a texture or a line.
and heres the idea, which i think could be done using ACS(which i have no proper knowledge of at the moment):
okay, so i know doom wouldnt be capable of full shadows, but what about fake "blotch" shadows? this could probably be achieved by, if there is any way to, calculating the angle an actor is on from a dynamic light, and from that creating a line of a # of invisible dynamic subtractive lights from that position to make a fake, blotchy shadow.
i hope most of this wasnt just crazy babbling.
i got the word "paralax" from Duke3D, you can make ceiling textures arc using paralax in DN.
recently ive been making a mapset with alot of dynamic lights and i noticed one thing, while below or above 0 hight the lights appear on surfaces as normal, but dont show up on guns(hudweapons) and, im not sure, but i dont think they show up on actors either. this majorly sucks because theres a part of my level where you have to go through a road tunnel, it has flickering dynamic lights on the ceiling and on the ground, there are also rocket zombies in this tunnel. now, theese zombies are meant to be noticible in the light, but instead you run in and a rocket comes out of nowhere and gibs you. it would also be a bit more "atmospheric" for the flickering to show up on your gun.
now for the feature ideas (which arent really necessary, but could be real cool)
okay, ive bee, using windows a bit at the moment and one thing ive been thinking is is "they look crap...". ive figured out two ways to make them look not crap, the first would be to make them a transparent mirror, and the second would be to put a fake "shader" inbetween via use of a transparent Paralax(not sure of spelling) or arcing sky texture, but there is no way that i know of to paralax a texture or a line.
and heres the idea, which i think could be done using ACS(which i have no proper knowledge of at the moment):
okay, so i know doom wouldnt be capable of full shadows, but what about fake "blotch" shadows? this could probably be achieved by, if there is any way to, calculating the angle an actor is on from a dynamic light, and from that creating a line of a # of invisible dynamic subtractive lights from that position to make a fake, blotchy shadow.
i hope most of this wasnt just crazy babbling.
i got the word "paralax" from Duke3D, you can make ceiling textures arc using paralax in DN.