GZDoom Crazy RC Cars!
Posted: Fri Dec 23, 2005 4:07
Everybody loves radio controlled cars, right? What about ones that go 100 mph? This is not finished product. I realise there are a few bugs to be worked out, and much more to be done. I'm invisioning a full mini-mod, with race tracks, weapons, racer AI, and multi play. But for some of that, I NEED HELP! Also, I'm calling it RC Cars for the time being, but it doesn't need to be limited to that concept. As far as I can tell, it only works with the latest version of GZDoom, but I suspect it might work in ZDoom 98 (perhaps not).
Supported Features
Also, a special thanks to Richard213 for his camera script, and some initial testing.
Supported Features
- Additive acceleration.
- Breaking/Reverse.
- Simulated steering, not just instantly going left/right.
- Drift; if you're going 100 mph on a turn, you will slide a bit.
- MPH calculations. These are used all through out the engine.
- Steering can get stuck at times. FIXED At least on all accounts of my testing so far.
- More as reports come in.
- Script Analysts: These people wouldn't have to acutally do much work or contribute anything to the file, rather, examine what scripting I've done, and suggest imrpovements. I'm looking for wisdom here, as my knowledge in ACS is limited to a "Figure out how-to, as you need it" basis. I'll admit, I don't know everything. If I'm doing something stupidly, I'd like to have someone in my corner letting me know. If you can take a look at what's been done, and offer a suggestion as to how to improve, you are the win. I plan on doing 100% of the actual work.
- Set your key configuration!
- This is but a small fraction of what is to come!
- There are known bugs.
- Scripts not included. Not how I usually do things, I know, but there is a higher objective in mind with this release.
- More details to come.
Also, a special thanks to Richard213 for his camera script, and some initial testing.