Zombies and Mutants

Talk about our & your projects.
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J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois

Post by J-Dub »

Sorry its been so long since I posted an update. I've been working on this again recently. I decided that I really didn't like a lot of it and redesigned it. I've been playing a lot of Quake4 online lately and thats kinda inspired me. I figured that playing this project should feel like playing the best parts of a deathmatch game. No more long cutscenes or slow battles. You always start w/ a Chaingun + Chainsaw. Enemies are beefed up (except the slime creature which has been weakened). I've created a fairly decent clone of the Quake4 acceleration pad with some sloped 3D floors and sector lighting effects (see pic) which I hope will add some life to this map. Hopefull I'll be done soon :/
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J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois

Post by J-Dub »

Here are a couple pics...
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom

Post by Paul »

The screenshots are very dark, had to boost up gamma. But they look excellent. I've been waiting for this for a long time now.
Is that a System Shock 2 grate I see in 3rd screenie? ;)

Keep up the great work.

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