mouse sticks/freezes

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Xtife
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mouse sticks/freezes

Post by Xtife »

if i shoot or move when im moving my mouse
it will stick or freeze for a second

im using a logitech mx518
lemonzest
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Post by lemonzest »

Hey you the one from Tasty Spleen?
Xtife
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Post by Xtife »

yup :) only one xtife on the net
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Post by Xtife »

any ideas from anyone? i cant really play or test my map much without my mouse
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wildweasel
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Post by wildweasel »

First, make sure you have the latest drivers from Logitech's web site. Then make sure the cord isn't coming loose from your computer (I've had that issue in the past). Aside from that, I can't think of anything else that might be the issue.
Xtife
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Post by Xtife »

im pretty sure this is a gzdoom issue as it works perfect in everything else
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Graf Zahl
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Post by Graf Zahl »

Does ZDoom work? The mouse code is completely unchanged from that. I'm quite sure it's a problem with your mouse. All the code is doiing is using DirectInput to get the mouse data from the system.

Do you have anything installed that assigns some commands to mouse buttons etc.?
Xtife
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Post by Xtife »

i tested it with zdoom, was a bit stiff but alot better then gzdoom

i do use software that changes the buttons on my mouse, but i dont see how that would effect the mouse movement, like i said this only happens in gzdoom, all the other games i play are fine
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Phobus
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Post by Phobus »

I don't know if this would be any use, but my brother's Logitech mouse (can't give you a model, becuase I don't know it) also freezes and jerks for times ranging from about 1 tic to a second occaisonally, though it's not enough to stop gameplay, it is a slight irritation.
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Graf Zahl
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Post by Graf Zahl »

Xtife wrote: i do use software that changes the buttons on my mouse, but i dont see how that would effect the mouse movement, like i said this only happens in gzdoom, all the other games i play are fine
Having some software intercept the mouse events and doing something can have an effect. After all there's an additional layer of software between the mouse and the application and who knows what that is doing.

And if the effect is less present in ZDoom it is almost certainly a problem with the hardware.

Have you tried changing VSync in the menu? If VSync is off it might be possible with bad drivers that they are unable to send their data properly.
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Post by Nuxius »

Well, I have a Logitech MX518 on my other computer, so I put GZDoom on it to try to see if I could replicate the problems you are describing.

Even with using the Logitech software to reassign buttons, I could not reproduce the problems you are having.



On the other hand, what you describe does sound awfully simlar to a problem I have with Chocolate Doom and PRBoom (and PRBoom+, before the alternate mouse handling feature was added).

In there, everytime I would try to run and turn at the same time, the screens movements would "jerk" around every second or so. Made it impossible to play.
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Phobus
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Post by Phobus »

That's what I'm having, but to a much lesser extent (You'd have to move the mouse very quickly over a fairly large distance whilst running to get just a little jerk)
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Post by Xtife »

that makes no sence. it not doing what it does in zdoom or any other game proves that its gzdoom, becuase if the drivers were interrupting the mouse. would this not happen with other applications?
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Graf Zahl
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Post by Graf Zahl »

You are drawing incorrect conclusions. GZDoom is just ZDoom with a GL renderer and a few extended features. The input handling is exactly the same.

Such problems can easily show with one application and not with others. Did you test any of the things that were mentioned here to see whether they have an effect on your mouse's performance?
Xtife
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Post by Xtife »

i could not find this vsync option anywhere

i played gzdoom with the software turn off and still had the same problem
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