fireball problem in decorate

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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jbb666999
Posts: 20
Joined: Sun Sep 18, 2005 2:29
Location: The Bowels of Hell

fireball problem in decorate

Post by jbb666999 »

im trying to make a decorate Lmp that will make all of the monsters fireballs go faster. i tried:

Code: Select all

 
Actor doomimpball_ : doomimpball -1
{
Speed "33"
}
but this has no effect, it worked when i used this to make the rockets go faster? could you tell me what im doing wrong?

thanks
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Deathsong12
Posts: 129
Joined: Mon Sep 05, 2005 22:31

Post by Deathsong12 »

1. There is no need to give this actor a DoomEd number.
2. Take out the quotes around the "33"
3: Be more careful when creating a new thread :wink:
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Graf Zahl
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Post by Graf Zahl »

Of course it doesn't have any effect.

The imp will still shoot a DoomImpBall instead of your new version. You have to alter the monster as well or use Dehacked.


BTW, I removed the duplicate thread.
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