How to use pulsing/flickering light thing?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Draconio
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How to use pulsing/flickering light thing?

Post by Draconio »

How do I use the pulsing light and flickering light objects? I've got the static light and random flickering light to work fine, but the others aren't showing any light at all, after giving them what I'd think to be the correct parameters. Am I doing something wrong?
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Enjay
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Post by Enjay »

Give us a clue - what parameters are you using? ;)

Plus, check the usual stuff, like flagged to appear at the appropriate game type and skill.
Plus If the light is in a very bright sector, its effects will not be so obvious.
Draconio
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Post by Draconio »

Pulsing light (thing 9082) -
Red 128
Green 128
Blue 128
Start intensity 64
End intensity 0

I found the problem though... I'd Z-adjusted some things to stand on 3D floors and the settings were transferred to that thing so that it was too far off the floor to see. :oops:
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Enjay
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Post by Enjay »

I was going to suggest z-height settings as well. Glad you found the problem.
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Nash
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Post by Nash »

Another thing that I found out about the dynamic light things in GZDoom is that their angle is VERY important.

When your dynamic lights simply won't appear no matter what you do; check to see if their angle is set to NORTH.

Setting it to north will fix the problem...
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Graf Zahl
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Post by Graf Zahl »

The angle is used as an additional parameter by the pulse light and the flickering types.
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Enjay
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Post by Enjay »

What does the angle value change?
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Graf Zahl
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Post by Graf Zahl »

I updated the docs. It's always some timer value.
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Enjay
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Post by Enjay »

Thank you kindly.
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