The Battle for Mars

Talk about our & your projects.
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

The Battle for Mars

Post by justin023 »

I'm very close to having a demo worth releasing. Most of the architecture is in place. There are still a few minor adjustments to be made to the maps and scripts. Monsters, pickups, and decorations need to be added in a lot of places. The two existing maps from the last demo have been significantly redone and upgraded for gzdoom. There is also three new playable maps and a completely new intro.
Last edited by justin023 on Mon May 22, 2006 23:08, edited 5 times in total.
User avatar
NeoWorm
Posts: 29
Joined: Sat Nov 05, 2005 0:13
Location: Czech republic
Contact:

Post by NeoWorm »

Isnt Battle for Mars name of DooM RTS?
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

I've been watching this mod for quite some time now and I gotta say it's looking MIGHTY. I'm looking forward :)
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

I am going to replace the textures from the jdoom hi-rez pack with my own hi-rez textures. Its gonna be longer
Last edited by justin023 on Sun Jan 15, 2006 6:05, edited 1 time in total.
User avatar
Sir_Alien
Posts: 80
Joined: Tue Sep 13, 2005 8:23
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

\0/ I've been looking forward to this one.
User avatar
jallamann
Posts: 66
Joined: Wed Nov 23, 2005 10:01

Post by jallamann »

That glove is so god damn ugly :puke:
So no more Doom 64 sprites?
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

After over a year, It's finally here.

1. Unzip TBFM.rar
2. Use the included version of gzdoom (or build your own with the included source) and the .dll files
3. Read the files in the docs folder of TBFM.zip for the credits
4. Load the whole TBFM.zip

Note: This is a 5 map demo, which is why the "you have completed the demo" screen comes up after map05 even though there is a map06

Mirror #1
http://www.ihud.com/file.php?file=22010 ... 5/TBFM.rar

Mirror #2
http://rapidshare.de/files/11597339/TBFM.rar.html


Edit: A bug was discovered in map02 which makes fininshing impossible. There is no way to lower this lift, so for the time being, the area must be no clipped through.
Attachments
untitled.gif
untitled.gif (11.63 KiB) Viewed 5010 times
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

justin023 wrote:A bug was discovered in map02 which makes fininshing impossible.
Well, that would explain quite a bit. I think it was about that point I gave up and switched on god mode and no clipping so at least I could see what the rest of the mod had to offer.
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

Nash wrote:Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks
There are some good points there. There are a few things I needed to do but was just too lazy, such as changing some enemies, modifying a few areas, adjusting a few cutscenes, more thorough testing, another weapon in the beginning of map01, etc.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

When you will release fixed demo of The battle for mars?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

This project urks me so much I want to jump out a window. :x

I might do more work on it though. I will only do some needed minor changes to the existing levels. Any more work will mostly be new levels. I really don't like any of those existing maps. Heres what I'm thinking about what needs to be done to the existing maps:
  • Change a lot of hitscan enemies to projectile enemies
  • Finish the scenery, more detail (a lot of it was unfinished). Some things removed, some replaced, some added
  • Additional weapons in the beginning of the game
  • Add the existing levels to their own episode so that the new levels can be played immediately
  • Remove unofficial build stuff
  • Replace turret guns with something effective
zWad has priority right now though. So if this stuff gets done, it might be a while
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

If you want make episodes then make big fun badasses! and redetail the existing levels but only after Zwad
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

Here is a couple pics of random ideas for episode 2. The idea for episode 2 is to be an all out battle. I have a lot of ideas.
Attachments
Teleporter Lab
Teleporter Lab
DOOM0000.jpg (69.12 KiB) Viewed 4672 times
Hallway of death
Hallway of death
DOOM0001.jpg (71.34 KiB) Viewed 4672 times
Post Reply

Return to “Projects”