Does GZDoom support glowing textures?
I was playing this and noticed the water is glowing blue.
Is it just me or...
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Right conclusion: wrong reason.
GZdoom does support glowing textures (kind of) it's an in development feature. It looks really cool unless you have a sloped wall that is affected by the glow then it messes up. A real shame because it looks great.
However (and I thought the same thing until I checked) this wad uses dynamic lights to create the effect.
Oh, and I know you're bound to want to know, so here's what Graf said about Glowing flats some time ago:
GZdoom does support glowing textures (kind of) it's an in development feature. It looks really cool unless you have a sloped wall that is affected by the glow then it messes up. A real shame because it looks great.
However (and I thought the same thing until I checked) this wad uses dynamic lights to create the effect.
Oh, and I know you're bound to want to know, so here's what Graf said about Glowing flats some time ago:
Regarding the glowing flats effect.
yes, that effect is supported. Just add a GLOWDEFS lump which lists all the flats that are supposed to be glowing. Please note that this doesn't work properly with slopes yet! Plus I'd like to improve it so you can explicitly set the color per flat as opposed to using the normalized average.
Code:
Flats
{
LAVA1
LAVA2
LAVA3
LAVA4
NUKAGE1
NUKAGE2
NUKAGE3
BLOOD1
BLOOD2
BLOOD3
}
You have to specify it in MAPINFO. I didn't want to make it global for all maps. Please note that currently it doesn't work for sectors with slopes which is why I haven't officially documented it. It's really just some unfinished development garbage from an attempt to get the Doom64TC levels to work.
If you don't mind creating an incompatibility with ZDoom just add
GLOWDEFS "GLOWDEFS" to the defaultmap section.
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Can't get it to work. :/ Help, please.
MAPINFO:
GLOWDEFS:
MAPINFO:
Code: Select all
defaultmap
GLOWDEFS "GLOWDEFS"
Code: Select all
Flats
{
LAVA1
LAVA2
LAVA3
LAVA4
NUKAGE1
NUKAGE2
NUKAGE3
BLOOD1
BLOOD2
BLOOD3
}
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Glowing Flats? I have to use this. Something GZDoom really needs is dynamic lights attached to textures. Doomsday already has this and it looks sweet.
Last edited by justin023 on Tue Mar 07, 2006 0:23, edited 1 time in total.
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[quote="Nash"]Can't get it to work. :/ Help, please.
MAPINFO:
defaultmap only affects levels coming after the definition. It won't affect any of the default map definitions.
MAPINFO:
Code: Select all
defaultmap
GLOWDEFS "GLOWDEFS"
defaultmap only affects levels coming after the definition. It won't affect any of the default map definitions.
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