[Question] WARP2?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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[Question] WARP2?

Post by Tormentor667 »

Out of curiosity: Is that WARP2 effect (from the 96x) that makes liquids like water and nukage look more liquid implemented in GZDoom? And the new ZDoom .99? How does it work? (ANIMDEFS example pls)
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Graf Zahl
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Post by Graf Zahl »

It's in GZDoom as this is based on .96x. And it's also in the .99 codebase.

To use it just use 'warp2' instead of 'warp' in ANIMDEFS.
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Post by Tormentor667 »

Thx alot!
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