Making floor reflective at map startup

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Draconio
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Joined: Mon Feb 27, 2006 14:13

Making floor reflective at map startup

Post by Draconio »

I've made a test map with a reflective floor, but it doesn't become reflective until I activate the tag line by walking over it. What's the best way to make the floor become reflective immediately? Doom Builder refused to compile the scripts when I tried putting a "Sector_SetPlaneReflection" command into the map's ACS.
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Caligari_87
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Post by Caligari_87 »

You need another verison of ACS, methinks, or import Graf's *.acs file into your DB directory.

8-)
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Graf Zahl
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Post by Graf Zahl »

That's why the zspecial.acs file is in the distribution. This special doesn't come with the ZDoom version.
Draconio
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Joined: Mon Feb 27, 2006 14:13

Post by Draconio »

Got it, thanks.
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