Phobia - The Age

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Phobia - The Age

Post by Tormentor667 »

...doesn't work with latest GZDoom :(
http://www.doomworld.com/idgames/index.php?id=14248
V-man
Posts: 14
Joined: Sun Sep 04, 2005 0:13
Location: Germany

Post by V-man »

Yes, this is really a pitty. Legacy keeps on crashing on my system, so I can't even try it. Amd the screens look so nice... :(

Hopefully it is just a minor thing that Graf can fix soon. However I somehow fear that it might be something more complicated. I'm keeping my fingers crossed that I'm wrong.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No, it doesn't work. It uses some crazy workarounds for Legacy's limitations that aren't supported. I think I can get some of it to work as intended but I can tell you right now that this project will never work properly without an additional MAPINFO lump due to some abuse of music for other purposes.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

It worked about 20 FPS even on 768 DDR RAM!! well that wad is unplayable completely
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Phobia won't work even with Legacy in software mode because it is far too slow. There is so much detail in there that GL is the only option. When I circumvent the issues that make it unplayable on GZDoom I get 45-55 fps in the most highly detailed areas with GZDoom. I refuse to start Legacy for anything on my computer. I don't care how good it is but Legacy has the bad habit of screwing around with settings it is not supposed to touch (we have to thank that crap Allegro for that!)
User avatar
MartinHowe
Posts: 154
Joined: Tue Aug 30, 2005 22:07
Location: East Suffolk (UK)

Post by MartinHowe »

Graf Zahl wrote:... When I circumvent the issues that make it unplayable
Just for the rest of us, what are those issues? Could you publish your circumventions or are you still researching them?

Like many other people I refuse to use Legacy because it's so damn flaky.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Sure. I'll upload a new version once I have sorted everything out and if necessary I'll post anything that is required to run this WAD. Upon first glance it looks quite interesting.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Thx Graf Zahl, thats very great :)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Please note that right now I am in the late stages of another project which I will have to finish first before I put any more work into GZDoom so don't expect any update this week.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Graf Zahl wrote:Please note that right now I am in the late stages of another project which I will have to finish first before I put any more work into GZDoom so don't expect any update this week.
Something Doom-related?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

/newstuff on Doomworld wrote:Even if you absolutely despise Legacy, I'd download it (don't even try to run it in GZDOOM) just to play this WAD.
If I were you I would prove that underlined remark wrong. ;)
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

If I were Graf, unless I wanted to play Phobia on my own port (which I suspect he does), I'd be thinking "this WAD is for Legacy, why should it run on GZDoom".

I know GZDoom does have reasonable Legacy support, so the case is slightly different. So, perhaps the fact that Phobia doesn't run properly on GZdoom should be made clear. However, people don't say things like "This is an EDGE mod so don't even try to run it with Zdoom" and then expect Randy to modify Zdoom so it does.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Hmmm... yeah I guess you're right. Oh well!
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Right? Wrong? Just an opinion really. :)

(And not the one that counts in this case ;) )
Locked

Return to “GZDoom”