Having problems with models.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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ellmo
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Joined: Thu Jun 30, 2005 13:30
Location: Poland, Poznan

Having problems with models.

Post by ellmo »

I've learnt a few new things about GZD lately, but still can't figure this out. I've made a simple model of something that in near future could be a bed, put it in an archive, and after the way of "trial and error" I managed to make DECORATE and MODELDEF to recognize my model... unfortunaltely it still does not appear in the map, beacuse - as Graf syas - it has no skin.
...so I have provided the model with a simple, generic skin just to see if it's working. Well - it's not, unfortunately.

There's something I'm doing wrong or don't understand. Maybe it's the MD2 model itself that does not have a skin applied to it, so even if MODELDEF gives a correct path, the *.PNG is not used.
Just a guess but, if it's not the case - then what is it?

Please point me out what I'm doing wrong. When I get the thing working I'll be able to write a tutorial, helping people create, define and put models in GZDoom.
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DaniJ
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Post by DaniJ »

Well the model itself DOES have UVWs (although they exist outside normal bounds so if GZDoom has a problem with this you'll need to fix it) however there is no skin named in the model file itself.
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ellmo
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Posts: 237
Joined: Thu Jun 30, 2005 13:30
Location: Poland, Poznan

Post by ellmo »

Uhh.. how do I do that?
I'm pretty sure I've simply applied a bitmap material in 3Ds before extracting the model to MD2. So?
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