DRD progress

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ellmo
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DRD progress

Post by ellmo »

Okay, I'm back spending some time with Doom again. This means a bit of a progress with my personal project Doom: Refresh Daemon. Screenies are to come when most of the areas are of the same quality, and I have no Idea when will I achieve this. Here's a list of mapnames, it's not final:

E1M1: Sewage System
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absolutely finished
Things: 348
Vertices: 4299
LineDefs: 5190
SideDefs: 8619
Sectors: 724

E1M2: The Filter
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(Improved difficulty; changed one section slightly, but NMN doesn't like the lights. Half-an-hour of work ahead of me)
Things: 425
Vertices: 7109
LineDefs: 8477
SideDefs: 14357
Sectors: 1090

E1M3: Hydroponics
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(Still one place I don't like: 1h-0,5h of work before me)
Things: 382
Vertices: 8043
LineDefs: 10404
SideDefs: 18454
Sectors: 1823

E1M4: Recreational Area
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(about 30-40% done)
Things: 177 (71)
Vertices: 6021 (4573)
LineDefs: 8995 (7062)
SideDefs: 16652 (13011)
Sectors: 1141 (961)

E1M5: Digital Machine
(awaiting very intense revamping, estimated time of work: dunno)
Things: 338
Vertices: 3365
LineDefs: 4240
SideDefs: 6639
Sectors: 648

E1M6: Weather Simulator
(Not yet started)

E1M7: Forsaken
(awaiting intense revamping, estimated time of work: up to two weeks)
Things: 351
Vertices: 3482
LineDefs: 4633
SideDefs: 7667
Sectors: 661

E1M8: Deadman's Chapel
(30-40% done, estimated time of work: dunno)
Things: 235
Vertices: 3735
LineDefs: 4980
SideDefs: 8566
Sectors: 709

E1M9: Infernal Walk
(Not yet started)
Last edited by ellmo on Mon Sep 18, 2006 17:41, edited 16 times in total.
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Paul
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Post by Paul »

Sounds interesting. How about some screenshots?
(awaiting very intense revamping
What for? IF a map is done you'd better spend off time making a new map rather than revamping the original one. Some say it destroys the natural charm of the map. I say-and progress says-it slows things down. Unless there are texture unaligments all over the place or serious HOMs/tutti frutti effects on all textures, or the map lacks detail seriously, there exists a need to revamp it not. And as I've seen the last version of Digital Machine and Forsaken, 2 years ago, they were top-notch maps.
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ellmo
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Post by ellmo »

Paul wrote:What for?
Well I don't mean like rebuilding 50% of the map. But there's a lot of texturework I hate about this map. Don't worry, I exaclty know what I want to do with it.

The same goes for Forsaken, there are areas that still make me proud, but others don't. Taking into account that I haven't touched those maps for two years, they at least deserve looking into them.
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ellmo
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Post by ellmo »

It seem like Hydroponics may be completed before the "deadline" given above.
The map is now 1617 sectors large and lacks only one location to be fully playable. Placing monsters / items and slightly revamping one place, means it'll be finished by the end of the week.
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ellmo
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Post by ellmo »

*BUMPAGE*
Project status updated + added some screens
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Tormentor667
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Post by Tormentor667 »

You are an awesome mapper ellmo...
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Enjay
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Post by Enjay »

These maps are very impressive. I've had a sneek-peek. That green misty area in the first couple of screenies is a horrible choking looking environment (in a good way). The maps also feature probably the most impressive and complex use of teleporting liquids I have seen.

This will certainly be a project worth playing.
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Paul
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Post by Paul »

Tormentor667 wrote:You are an awesome mapper ellmo...
He is one of the few mappers whose maps I really favour over my own productions. They have this hmm.. unique charm.
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ellmo
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Post by ellmo »

Hmm... well thank you, brother Paul.
I must say that your and Enjay's testing helped me a lot. Especially with achieving good gameplay which is hard to do using regular Doom1 mosnters, but still possible.
I had been thinking about changing the "chasis" game from Doom1 to Doom2, but we three have been already doing lots of work to make DRD play great in Ultimate Doom; besides I think that Doom1 deserves to have a good ZDoom episode.
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ellmo
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Post by ellmo »

*BUMPAGE*
Three early screenies on M4, and updated info on previous maps.
...and I know the Recreational Area screenies don't look much relaxing yet, but you first have to leave the hydroponics / maintneance section for good, don't you?
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ellmo
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Post by ellmo »

*BUMPAGE*
Updated info on M4 plus three new screens - just to show I'm not slacking that much.
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GentryXaties
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Post by GentryXaties »

OK, so I've not been around much, and I really don't have the right to say anything about anyone's personal projects, but... *launches into tirade*

DUDE! Awesome! Can't wait to play it!






...
(Did I mention I'm also easily suckered in by pretty architecture? :))

(EDIT: Also, forgot to ask, is this going to be cross-compatible with Z and GZ or one or the other, or is it some new source from another dimension that we need an Infinite Improbability Internet to download?)
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Alter
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Post by Alter »

Ellmo you're awesome polish mapper like paul! good luck with this
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ellmo
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Post by ellmo »

*BUMPAGE*

/me not dead...
Updated info on M4... will post some screenies when there's something finished to show :) This time I'm putting the old values of different map specifics inside brackets. that way you see how much work has been done since last update.

EDIT:
Oh, about what Gentry said - the project is aimed to work with Zdoom, even the old versions such as 2.0.63a, but much has changed since the last time I've tested it on that source port. Most of all I'm using warp2 animations for liquids, so they don't look like crap, and I'm not sure ZDoom's software rendering won't crash reading it.
Eitherway, if DRD is out someday, I will adivse to use GZdoom to play it.
Last edited by ellmo on Mon Sep 18, 2006 18:09, edited 1 time in total.
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Alter
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Post by Alter »

Yay! ellmo is alive :P nice screenshots ellmo you should also check out newest xenus 2 screenshots(my biggest wad for now) :)
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