Discussion split off from the documentation thread
Moderator: Graf Zahl
- BlazingPhoenix
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- ellmo
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- Graf Zahl
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You put such lumps in the main directory. The only reason I allow the specific 4 subdirectories in the global namespace is to allow any user to group resources properly. Anything you put in there is fully interchangeable in the global namespace (i.e. putting a graphic into sounds/ is the same as putting it into /graphics.
- ellmo
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Okay, I think I got it working.
But one thing still bothers me. Can High-Quality textures be warped?
I have:
ANIMDEFS:
HIRESTEX:
But one thing still bothers me. Can High-Quality textures be warped?
I have:
ANIMDEFS:
Code: Select all
WARP2 texture AWATER
Code: Select all
define AWATER 64 64
- Graf Zahl
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Unfortunately not, unless you use shaders. Warping a 256x256 texture is utterly prohibitive in terms of performance as it takes approx 8 ms to warp the texture and 2 more ms to upload it to the graphics card. Every map that attempted this suffered from severe performance problems. As a result I have disabled software warping for hires replacements altogether.
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Well, call me an idiot. But still nothing. Still getting those sexy pink flats when I use ANIMDEFS... There are absolutely no hi-texture replacements. Just 128x128 Flats. And even if their size is a problem - I've tried with 64x64. Does the same.
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