Tormentor667 wrote:
Ask NMN or Eriance for help, I think they could both do something for you

Personally, I'd rather a moderate looking weapon that I did myself as opposed to an awesome looking weapon done by someone else. The more I use the axe I created, the more I think I should leave it as it is. But any tips they have on drawing would be welcome. Some day I should go through their weapon threads to see if there's any useful general advice there.
I'm trying my best to not use resources from other sources such as another iwad, but I can't avoid it in some instances. For one, monsters are a problem. Most of the standard doom monsters don't really fit the theme of this project. Any of the tech type monsters such as the zombies, arachnotron and mancubus don't fit in. Quite a few of the Hexen monsters do fit in, and I plan on using quite a few, although I would like to limit the number I steal (if I can help it). The project started out as a Hexen map, so already I have quite a few resources from Hexen when I converted it to a doom2 map.
I suppose it isn't too bad, there are a number of doom maps that have a lot of the Hexen monsters added in. Herian and Void are two that I can think of and I don't really hear bad things about those maps using hexen resources.
Maybe I'm just being paranoid.
Oh yeah, thanks for all the kind words and support.
One more thing, I thought I'd post one of the axe sprites, for those that wonder what it looks like in full.
[spoiler]

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(put into a spoiler tag for those that don't want to wait for a 6kb image to load)