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Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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lemonzest
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Post by lemonzest »

any chance of a changelog in the exe download?
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Graf Zahl
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Post by Graf Zahl »

It's in the source download. I wanted to put it in both but apparently forgot.
killingblair
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Post by killingblair »

Awesome. :o
LK873
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Post by LK873 »

Hey Graf, I know you released 0.9.3 but that link still points to 0.9.2 even though the text says otherwise, I had to copy the link, paste it in my browser and change the 2 to a 3...Maybe you should fix that? ;)
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Graf Zahl
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Post by Graf Zahl »

Now it works.
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Post by BetaSword »

Ah, perfect, fixes the transparent 3D floors bug.
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Post by LK873 »

Graf, what compiler and IDE do you use? Also, what are all the different libraries and includes I'm gonna need to compile the source?
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Graf Zahl
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Post by Graf Zahl »

I'm using VC++.NET 2003. Additionally you need the FMOD SDK and probably the OpenGL extension headers.
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Post by LK873 »

Where can I get VC++.NET 2003 (If they have one of those free home versions or whatever)? Also, by OpenGL headers you mean gl.h, glu.h and glaux.h?
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Graf Zahl
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Post by Graf Zahl »

You can get a free command line compiler at http://www.microsoft.com. Search for Visual C++ .NET Toolkit. And good luck getting it to work. With that I cannot help you.
With the GL extension headers I mean glext.h and wglext.h. You can get those at http://www.opengl.org.
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Post by SlayeR »

There is no free version of the VS 2003 IDE. AFAIK the only free one is the 2005 'express' beta (which is kinda buggy).
lemonzest
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Post by lemonzest »

@graf any news on that new version? quite a few bugs marked as fixed in the bugs forum i remember you saying something about working on the renderer etc.
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Post by SlayeR »

Heh yeah, I'm waiting on that HIRESTEX support ;)
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Post by Graf Zahl »

When FraggleScript is done.
Right now I'm rather busy to finish that.
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Post by Costja »

There is incorrect source download link
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