Well sure, it looks a hell of a lot better too... I'll look into an alternative option. There's an added depth there I don't think textures alone can capture, you'd have to see it in motion I guess.Graf Zahl wrote:Doing soft vertical gradients with this method is much more costly.
Screenshot Discussion Thread
Moderator: Graf Zahl
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Eriance
- Posts: 150
- Joined: Wed Mar 29, 2006 19:36
- Location: Everywhere and nowhere
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
Info here. Don't forget to include 159:Sector_SetPlaneReflection(3) in your zspecial.acs if it's not already in there.
-
- Posts: 120
- Joined: Wed Aug 31, 2005 6:23
- Location: Somewhere
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Unfortunately not. I had little to no time from January to March to invest in this and when I finally had the time Randy came along and gave me access to ZDoom's code so it got pushed back again. I have had some ideas how to organize it but it hasn't gone very far. But now that I have added almost everything I could with ZDoom it might be an option to do it. Writing a parser for a simple text format can't be that hard.
I hope I get it running quickly but I'm not sure it won't be ready for ZDoom 2.0.99 (or GZDoom 1.0.05) though.
I hope I get it running quickly but I'm not sure it won't be ready for ZDoom 2.0.99 (or GZDoom 1.0.05) though.
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact: