Old Fashioned Skybox Question.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Lumpy
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Old Fashioned Skybox Question.

Post by Lumpy »

Every time I make a skybox with the picker, and viewpoint I never get to see it in GZDoom. Instead I get the sky that is defined in mapinfo. But when I play it in normal zdoom my skybox is acting as it should.

Is there something in my INI file preventing them? I have given it to a friend to test in GZDoom. He sees the skybox just fine.

Our system specs are almost the same. We even have the exact same graphics card. More than likely I think it is in my INI file but I don't know what I'm looking for.
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Graf Zahl
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Post by Graf Zahl »

Post your startup log and check the ini for gl_noskyboxes. It should be set to 0.
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Lumpy
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Post by Lumpy »

OK here is the start-up log.

Code: Select all

Log started: Fri Apr 21 18:26:45 2006

 adding H:/Doom/PORTS/GZDoom/gzdoom.pk3
 adding H:/Doom/Files/WAD/IWADS/DOOM2.WAD (2919 lumps)
 adding H:/Doom/PORTS/GZDoom/skins/lights.wad (4 lumps)
 adding H:/Doom/Files/WAD/PWADS/Toms/Hellcat.wad (1807 lumps)
CPU Speed: 2933.221638 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Celeron(R) CPU 2.93GHzn(R) CPU 2.93GHz
  Family 15, Model 4, Stepping 1
  Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
  Setting DirectSound output succeeded
  Setting driver 0 succeeded
  Initialization succeeded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/PCI/SSE2
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Occlusion query enabled.
Resolution: 1280 x 1024
Init DOOM refresh subsystem.
Unknown patch W15_4 in texture MKCOLUM2
Unknown patch W15_4 in texture MKCOLUM2
Patch installed
Warning: CyberDemons and Cyberdemon both have doomednum 16.
Warning: Chaingunner and ChaingunGuy both have doomednum 65.
Warning: Sergeant and ShotgunGuy both have doomednum 9.
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
16 bots read from bots.cfg



+MAP02 - Hellcat canyon

This map has an incomplete BSP tree.
Degreelessness Mode ON
Also I checked my INI file for gl_noskybox there was no such thing in my ini. So I added it and set it to 0, but it didn't change anything.
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