Scale normal Hud in HiRes

Moderator: Graf Zahl

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Raithe
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Location: Houston

Scale normal Hud in HiRes

Post by Raithe »

Just a minor nitpick here. The alternate hud does not display when the automap overlay is on, but it does scale. The default hud does show when the overlay is on, but it won't scale. Any chance of a consolidation here? I don't really care which, maybe both?

Great work by the way, Heck the OpenGL engine even runs on my voodoo3 & V5. That alone is pretty impressive for something that wasn't written 5 years ago.

(bloody stencil shading, per pixel, lens flaring HW T&L grumble grumble
Game Programmer
"Home PC's as powerful as old mainframes pushed to the max by our newest game!"
Gamer
"Why is that enemy running in circles?"
Game Programmer
"Umm..... Oh Look a Lens Flare!")
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Graf Zahl
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Re: Scale normal Hud in HiRes

Post by Graf Zahl »

Raithe wrote: (bloody stencil shading, per pixel, lens flaring HW T&L grumble grumble
Game Programmer
"Home PC's as powerful as old mainframes pushed to the max by our newest game!"
Gamer
"Why is that enemy running in circles?"
Game Programmer
"Umm..... Oh Look a Lens Flare!")

Sad but true...
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Snarboo
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Post by Snarboo »

Very, very true. There are very few games that push a computer to its limits with good programming and amazing gameplay alone.
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Raithe
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Post by Raithe »

Yep but that's the way of tech people think about the latest harware advancements and how to use them, not if its needed. Invent a run of onboard AI chips, hire a good PR man and the next gen of games would tweak nothing but AI and graphics would come to a standstill, meh.

While I'm thinking of the Automap, would it be possible to have a flag in the menu where I could choose overlay only? Usually if I have it on and need it off; its because its in my way. Hence going through the full map is kinda odd. Or maybe just a seperate key bind for the overlay and full maps.

Just a curious aside, but why was it so hard to have midi support in the old dos ports? I've only found three that do. none zdoom compatible :(
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Graf Zahl
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Post by Graf Zahl »

Raithe wrote: Just a curious aside, but why was it so hard to have midi support in the old dos ports? I've only found three that do. none zdoom compatible :(

Dos had no system drivers to abstract such stuff. As a result the hardware had to be accessed directly and that's not something many people would like to do.
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Raithe
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Post by Raithe »

Yeah I know dos is all direct no drivers till the windows era, but... if they had the original source code for the sound, why not just re-use it?
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Graf Zahl
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Post by Graf Zahl »

Doom's sound code was a copyrighted third party library that couldn't be released. That's why only the Linux source was released

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