Disappearing sprite problems

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Disciple-X
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Joined: Thu Jan 19, 2006 6:04

Disappearing sprite problems

Post by Disciple-X »

I was playtesting my wad project "Crimson" with a single bot... when Marks on walls and corpses start to show up everywhere, the actual players who are DMing will also disapear for a breif moment. Turning off decals fixes this problem for a little bit, but then the pile of marine corpses causes the problem to occur later in the match. I built a low detail small room to see if it was my current level set being too detailed causing this problem, but even the small room started showing this problem when marks on walls and corpses started to appear in larger numbers. The level layouts are designed to make any form of DM white knuckle and fast paced, so marks on walls and corpses pile up very quickly.

Is this some old Id Software performance trick? can't we just lift this sprite trick? Is there a command to limit the number of corpses that can pile up in a level?
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Disciple-X
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Post by Disciple-X »

Aside from sprites disapearing, scaled transparent lindefs that are translucent (you would use these maybe for your own custom level burn marks or huge blood splats like you see in Doom 3) disapear when simply shooting your weapon from a distance. Heh, What's going on?
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wildweasel
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Post by wildweasel »

This doesn't happen to me. Can you tell us what sort of hardware your computer has (more specifically, what your video card is)?
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Disciple-X
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Post by Disciple-X »

Radeon 9800 pro
Athlon 2400+

The lindef decals do not disapear in software rendering, but sprites and sprite decals still cause one another to vanish at random times in software mode. The lindef decal problem may be related to ATI-vs-Nvidia in terms of rendering. My rendering quality is set to high in the options menu.
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