Sky is shown as HOM

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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anakin s.
Posts: 34
Joined: Sat Oct 22, 2005 16:25

Sky is shown as HOM

Post by anakin s. »

I made sure I had all of the textures and patches in the wad, but for some reason, some of the skies just show up as HOM. What's wrong? I have a modified MAPINFO lump. Here are some examples:

Code: Select all

map 8 "PUTRID PALACE" // sky is HOM
warptrans 8
next 9
cluster 2
sky1 ANDORIA 0
sky2 SKYFOG 60
doublesky
cdtrack 4

map 9 "CAVERN OF DESPAIR" // sky works
warptrans 9
next 10
cluster 2
sky1 DESERT 0
sky2 SKY1B 0
cdtrack 11
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Enjay
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Post by Enjay »

Does it only happen on the ones where "doublesky" is used?

What are the dimensions of the textures concerned?
anakin s.
Posts: 34
Joined: Sat Oct 22, 2005 16:25

Post by anakin s. »

I tried removing the doublesky and it didn't work. I think it has to do with certain kinds of sky textures, specifically those with black in them to make a sky wall effect like a mountain range in front of whatever sky texture. All of them have patches that are 256x200, but the textures themselves can only be 256x128. Is there a way to get them to become 256x256?
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