Talk about our & your projects.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Sun Apr 30, 2006 13:56
*bashes head against lappy's keyboard*
Damn you forums for not letting me post that "pick me" message.
Enjay
Developer
Posts: 4751 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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by Enjay » Sun Apr 30, 2006 16:55
Tormentor667 wrote: (hopefully) Enjay
Yes please. Put me down.
I'm still really snowed under with a huge pile of marking that just seems to get bigger an bigger, despite the fact I spent 3 hours on it on Wednesday, 2 on Thursday, 3 on Friday, 5 yesterday and 4, so far, today. It's not going to lighten up until my students go on study leave (about 2 weeks left) and even then it will still be hectic. That's the reason I haven't got back to you about "Stronghold" yet. However, I'd like to try and squeeze in a bit of beta testing of this map. Having little side things to do as a break from the marking helps keep me sane.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Sun Apr 30, 2006 17:47
Good to hear
@TDA - Wanna also beta test? 4 is better than 3
BioHazard
Posts: 408 Joined: Mon Jul 25, 2005 10:02
Location: Middle of California where there is no air.
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by BioHazard » Sun Apr 30, 2006 20:34
Should I make a quick tracker for this test thingy?
If so, how many maps are there? One?
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Sun Apr 30, 2006 23:18
Just one map so there is no need for a tracker, simple emailing should do the job
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Mon May 01, 2006 0:02
Tormentor667 wrote: Good to hear
@TDA - Wanna also beta test? 4 is better than 3
Of course.
Enjay wrote: study leave (about 2 weeks left)
And it can't come soon enough!
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Mon May 01, 2006 1:11
Beta test has started, thx to the volunteers
BioHazard
Posts: 408 Joined: Mon Jul 25, 2005 10:02
Location: Middle of California where there is no air.
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by BioHazard » Mon May 01, 2006 8:04
Wow, that was quick. I can't actually test untill my laptop is up, which should be a day or two.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Tue May 02, 2006 6:10
Enjay already send me his (very useful) beta test and I already cleaned and fixed some things. Waiting for the rest of the beta tests now so I can release Sapphire
BioHazard
Posts: 408 Joined: Mon Jul 25, 2005 10:02
Location: Middle of California where there is no air.
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by BioHazard » Tue May 02, 2006 6:41
Oh, don't worry, you will have quite a list when I'm done with it.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Tue May 02, 2006 13:51
Good to hear
the sooner I will get it, the better it is
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
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by Graf Zahl » Tue May 02, 2006 15:38
I'm sorry but I probably won't be able to do a thorough test. I have to finish an important project at work this week and that takes all my time right now.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Tue May 02, 2006 16:02
Okay, don't worry, as Bio, Enjay and TDA can surely do this on their own. But did you test the thing with the sprite distance clipping error?
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
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by Graf Zahl » Tue May 02, 2006 16:23
Not yet. I intend to do this tomorrow. Today I won't find the time for it.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Fri May 05, 2006 12:33
Just Uploading it to Tormentor667.de! It's already in the /incoming folder for the next /newstuff!!!