Hi res texture path, how?
Moderator: Graf Zahl
- kinkyfriend85
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- Joined: Mon May 01, 2006 16:27
Hi res texture path, how?
How do I get GZDOOM running a texture path?
And what must I do to have them resized ingame?
And what must I do to have them resized ingame?
- Agent ME
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- Daemon
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You make a folder named "Textures" inside your gzdoom directory. You then put the textures with the proper name of the graphical texture, which you want to replace inside the Iwad into the folder named "Textures" (like a texture with the name Door3 replaces the first door in the first episode/level of Doom1).
"resizing textures"
Graf Zhal has done nothing about Hi res texture resizing
You may recommend it as a feature suggestion, so he can do something about it. frankly, it is really annoying when textures don't fit on a wall 
"resizing textures"
Graf Zhal has done nothing about Hi res texture resizing


- Agent ME
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- kinkyfriend85
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I've done the hirestex lump and placed it inside the zip file,
I have these files:
Textures (folder)
DEMOTEST.WAD
HIRESTEX.LMP or TXT (told that it doesn't matter)
in a zip file (in that order)
and this is the HIRESTEX lump data:
define ALITN3 64 64
define ALITN4 64 64
define TATREE2 64 128
define TATREE3 64 128
define TBLUE 128 128
define TDIRT19 128 128
define TIW6 128 128
define TIW43 128 128
define TIW44 64 64
define TIW45 128 128
define TMNT5 128 128
define TMNT15 128 128
define TMNT19 128 128
define TMONT 128 128
define TSGRAS5 32 32
define TSGRAS7 32 32
define WFENCE 32 32
And they still don't get scaled!
I have these files:
Textures (folder)
DEMOTEST.WAD
HIRESTEX.LMP or TXT (told that it doesn't matter)
in a zip file (in that order)
and this is the HIRESTEX lump data:
define ALITN3 64 64
define ALITN4 64 64
define TATREE2 64 128
define TATREE3 64 128
define TBLUE 128 128
define TDIRT19 128 128
define TIW6 128 128
define TIW43 128 128
define TIW44 64 64
define TIW45 128 128
define TMNT5 128 128
define TMNT15 128 128
define TMNT19 128 128
define TMONT 128 128
define TSGRAS5 32 32
define TSGRAS7 32 32
define WFENCE 32 32
And they still don't get scaled!
- Graf Zahl
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- kinkyfriend85
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- Joined: Mon May 01, 2006 16:27
Okay thanks, I thought something was wrong due to that TX_START and the end cannot contain scaling. I'll try now again and thanks alot! 
Btw wouldn't it be far much more convenient if you could use Textures1 lump thats placed in the zip like anything else?, or are you planning to do some simple programme that steals the name of all files that you select in windows? and then add the little code needed, except for what size you want them ingame? That'd be really good too

Btw wouldn't it be far much more convenient if you could use Textures1 lump thats placed in the zip like anything else?, or are you planning to do some simple programme that steals the name of all files that you select in windows? and then add the little code needed, except for what size you want them ingame? That'd be really good too
- Graf Zahl
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- Graf Zahl
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- kinkyfriend85
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- Enjay
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- Graf Zahl
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