Some questions about speed

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Eriance
Posts: 150
Joined: Wed Mar 29, 2006 19:36
Location: Everywhere and nowhere
Contact:

Some questions about speed

Post by Eriance »

I have a few question conserning the speed in decorate.

1) Can I make a projectile that has the player's movement speed added onto it? Like the powered up Phoenix Staff. The fire moves the same speed as the player + it's own speed, ensuring that it's always a trail of fire infront of the player.

2) Can I make a projectile that spawns actors that follows it? The best example I got is Quake 2's BFG 10k, where the particles follow the BFG ball.

3) Can I make change directions and speed while in flight?

4) What is the max speed supported by Gzdoom? Is it still 200 or it is higher?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

1+2) currently not
3) Only with ThrustThing which is rather limited
4) Anything above 200 will become erratic.
User avatar
Eriance
Posts: 150
Joined: Wed Mar 29, 2006 19:36
Location: Everywhere and nowhere
Contact:

Post by Eriance »

Graf Zahl wrote:1+2) currently not
4) Anything above 200 will become erratic.
Any plans of any one or more of these?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

1+2) maybe later
4) not without a complete rewrite of the movement code, so don't bother waiting.
User avatar
Galaxy_Stranger
Posts: 21
Joined: Thu Dec 01, 2005 23:00
Contact:

Post by Galaxy_Stranger »

I know that documentation around using the Turbo console command states that the max speed is 255.

I think Turbo is also considered a cheat.
Locked

Return to “GZDoom”