A line special for transfering light to a part of a line

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Eriance
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A line special for transfering light to a part of a line

Post by Eriance »

Is there a line special that transfer it's control sectors light levels to a particular line segment with a specific line ID? Like It will only transfer he light levels to the lower front side of a wall, or the back, etc. I hav ea lotta lava flow textures on my maps and I hate using the small triagular sectors to make the walls bright because the upper wall also gets brightened, and i dont want that. Is there another way to do this, maybe vua script?
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Graf Zahl
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Post by Graf Zahl »

No. The current data structure doesn't allow more than one light level to be transferred.
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Eriance
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Post by Eriance »

Graf Zahl wrote:No. The current data structure doesn't allow more than one light level to be transferred.
Ah dang. But i've see with maps where only the lower texture is lighted up. Is there a way to do this? There was also a old doom2 trick that allowed the walls to have a different light from the sector, though i forgot how to do it. :(
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Phobus
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Post by Phobus »

How about very small sectors near walls? That would work. Or you could use Zdoom's transfer light to texture/wall action (whatever it's called) and leave the rest of the sector dark, then just not have an upper texture where you have the lower.
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