Hexen Serpent Staff?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Eriance
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Hexen Serpent Staff?

Post by Eriance »

In Hexen, the serapent staff fires two projectiles that wiggle around. Although there is the A_CstaffSlither (or something like that in decorate, it doesn't emulate the effect correctly. It only causes the projectile to wiggle in one direction, whereas the real Serpent staff's projectile wiggle in the opposite direction from one another. How is that done? Or is that more hard coded crap that can't be done?
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Graf Zahl
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Post by Graf Zahl »

That requires setting an internal variable that isn't accessible through DECORATE.
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Post by Eriance »

Graf Zahl wrote:That requires setting an internal variable that isn't accessible through DECORATE.


So it's basically unchangable hardcoded stuff?
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Post by Graf Zahl »

Right now, yes.
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