Completion Time Level Report

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Deathlike2
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Joined: Sat Oct 29, 2005 0:40

Completion Time Level Report

Post by Deathlike2 »

When you complete a level in GZDoom 1.0.06, there seems to be a new time reported (I believe it is the total completion time). I'm not sure if it is intentional or not. (If it is intentional, it may be worthwhile to make it more clear in that screen.) If there is a method to switch that off, it would be appreciated to let me know how. If this hasn't been implemented, then I'm making this a request.
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Graf Zahl
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Post by Graf Zahl »

It is controlled by the CVAR 'am_showtotaltime'. If you set that to 0 it's gone.

It isn't made clearer because the text 'total time doesn't exist as a graphics patch which would make an attempt to display it look odd.
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