quick question-- sprite size limit?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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fiend-o-hell
Posts: 18
Joined: Tue Jan 17, 2006 7:22

quick question-- sprite size limit?

Post by fiend-o-hell »

A 380 'invalid propety value box pops up everytime i try to insert my custom monster thing in db. I just need to know if their is a theoretical sprite size limit, and if there is, is the problem my 250x300 sprite. thanks.
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Graf Zahl
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Post by Graf Zahl »

The engine doesn't know any size limit except the hardware's texture size limit (which is 4096 for most cards.) But DoomBuilder may have different limits.
fiend-o-hell
Posts: 18
Joined: Tue Jan 17, 2006 7:22

Quick question for zdoom---Using A_Countdown?

Post by fiend-o-hell »

Im trying to make a projectile that dies right after it is thrown by the the parent actor and I didnt know how to specify the perameters for A_CountDown or A_CountDownArg. Thanks.
fiend-o-hell
Posts: 18
Joined: Tue Jan 17, 2006 7:22

Post by fiend-o-hell »

Ok i found out
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