Hires textures in Doom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Hires textures in Doom

Post by Graf Zahl »

Since I just added support for loading Doomsday-style hires texture packs I have to ask this:

To be honest, I think Doom with these textures looks so far out of place that the word 'crap' hardly describes my feelings. Just from looking at these textures I got the feeling that playing the game with them is a dubious 'pleasure' at best and finally seeing them in game only confirmed it for me.

So please share some insights with me. I really don't see the point.
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

Have you played Sitters' wads? If not, they may change your mind :).
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

He's a great designer. But he doesn't attempt to replace the original Doom textures with hires replacements that look worse than the originals. Using the JTRP I just feel the game looks totally amateurish. Far too many colors are off, some designs and alignments are off and far too many textures (especially those with lights) look like straight out of a cartoon game.
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

Hires texture support would be very useful for people planning on using custom-hires graphics for their mods. Sitters is one of them. I think this is a very good addition.

The Doom retexturing looks crappy because those guys put emphasize on quantity rather than quality. Many textures are blurred resizes of the Doom ones with a texture overlayed on it. No faith to the originals.
Editage:
I found a good example of crappy retexturing:
http://ravenhurst.raven-games.com/Image ... retic2.jpg

Look here of what I call a proper retexturing project:
http://texture.dragonwerks.ca/default.aspx?

EDIT:
I'd appreciate if someone linked me the Doom2 retexturing project. The switch to url appears to be invalid. I'd "throw my eye" on them ;)

EDIT (2nd)
What applies to the hi-res textures also applied to models IMO. I'd greatly appreciate them if they were added.
The HavoX
Posts: 170
Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO

Post by The HavoX »

IMHO most of the textures from the Doom2 Retexturing project look like shit.

And I really don't think some of them appear to be made from scratch, because they look like resized versions of the originals with some added Photoshop effects.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Paul wrote:Hires texture support would be very useful for people planning on using custom-hires graphics for their mods. Sitters is one of them. I think this is a very good addition.

The Doomsday support will not be for editing. For that it's far too unflexible and messy. It is only there so those who want can use the texture packs.
For editing I will add support for ZDoomGL's HIRESTEX lump. That allows putting the new textures into the WAD so that they don't interfere with other WADs.

Regarding the texture pack: The old one (switch.to) wasn't particularly good and I was told repeatedly that the 'new' JTRP was so much better. Well, it contains less 'filtered up' textures but since the colors of half pf them are so visibly off the maps just look cheap.
User avatar
Skunk
Posts: 49
Joined: Thu Sep 01, 2005 22:19

Post by Skunk »

Besides the fact texturing tricks we used in maps don't work with the high res textures.
darmuss
Posts: 6
Joined: Wed Sep 14, 2005 16:05

Post by darmuss »

I agree with hires textures looking out of place.

but there are some god ones.

anyway, does GZDoom support 2. texture placement.

It's such a waste cloning those hires tex on the hard drive.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

darmuss wrote: anyway, does GZDoom support 2. texture placement.
What do you mean?
darmuss
Posts: 6
Joined: Wed Sep 14, 2005 16:05

Post by darmuss »

well, with Doomsday and Risen3D you can with a command line write something like " E:\games\\Doom\textures" and textures are used from here as well as the default place.

That's very handy when they use the same standard.
Also because it saves diskspace and makes texture updating much more simple.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It's rather easy so I'll most likely add it. But be advised that I am using ZDoomGL's naming standard for the directories, not Doomsday's.

I'll also add a new namespace for hires replacements so you can just dump them into the WAD without the need for external files or a HIRESTEX lump (which is already implemented.)
darmuss
Posts: 6
Joined: Wed Sep 14, 2005 16:05

Post by darmuss »

That's more than good enough for me :D

thanks
quamosity
Posts: 8
Joined: Fri Aug 05, 2005 16:00

High Resolution Textures

Post by quamosity »

Graf,
I think the textures really only work when combined with 3d models and high resolution sprites. They really create a different looking game when all put together. The problem now, however, is that most of the models are terrible, so the models detract from the textures.

Unless you plan on incorporating 3d models into the port, it probably isn't worth it to use the textures, as they don't match up well with the current sprites.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I think they don't match up with each other. The Heretic texture pack for example is much better even though it also has some of the same problems but far less.
Locked

Return to “GZDoom”