remapping model height?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlazingPhoenix
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remapping model height?

Post by BlazingPhoenix »

Can you do this? because I have a health bonus model from JDoom, but it it's way too small...how do I remap it?
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Paul
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Post by Paul »

You go into a modeller, like Gmax, scale the model, then come back.

No need for remapping. WTF is remapping height anyway? There ain't no height remapping, cuz you can't remap height. Please know what the terms you're using mean before you use them :P
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BlazingPhoenix
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Post by BlazingPhoenix »

I think there should be an easier way though....I don't really want to download something right now...
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chopkinsca
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Post by chopkinsca »

Silver Sonic wrote:I think there should be an easier way though....I don't really want to download something right now...
Yeah, it's a shame you need to do some work.

Do you really need models? I see you asking about all these advanced features and you appear to not even have a grasp on basic editing. All you'll end up doing is coming up with something that is purely garbage filled with features used just for the sake of using them.
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Paul
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Post by Paul »

KoF wrote:I think there should be an easier way though..
I just remembered model scaling IS supported. Scale the Decorate actor responsible for the model (tested).
Chopy wrote:Do you really need models?
I call it cheap spice bud. Yno, throw shit like models and 3d floors to his shitty map just to make it appear better. Features for sake of features. Bleh.

That concludes this thread.
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