Haze Affecting 360° Skybox
Moderator: Graf Zahl
- Tormentor667
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Haze Affecting 360° Skybox
Is there any way to make a skybox (360° with textures) be affected by an outer sector's fog/haze?
- Enjay
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- Paul
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Yep. Or try matching the fog with the skybox's color/part. Go to the game and type "Testfade RRGGBBAA" (where RGGBBAA is the hex value of a color). You may try typing string names of colors as well, like "Testfade khaki" or "testfade orange". Do that to check what color will work best in the game. Useful.
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Gldefs:
Mapinfo:skybox FOGSKY // normal sky edited in Photoshop/PSP to look like hazey
{
SKY1N
SKY1E
SKY1S
SKY1W
SKY1T
SKY1B
}
skybox NORMALSKY
{
SKY2N
SKY2E
SKY2S
SKY2W
SKY2T
SKY2B
}
There's a sector property that selects the "2nd sky" for the sector. That *should* workmap map01 "Mymap"
sky1 FOGSKY 0.0
sky2 NORMALSKY 0.0
- Graf Zahl
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