Gzdoom 3d floors tutorial available?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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kinkyfriend85
Posts: 17
Joined: Mon May 01, 2006 16:27

Gzdoom 3d floors tutorial available?

Post by kinkyfriend85 »

Are there any tutorial for gzdoom-3d floors available? Some that is reader friendly... where the reader does not need "10+ years of doom editing experience" So far much of doom stuff has been kinda badly explained, some people seem to take it for granted that everybody knows what they are talking about...


EDIT:

I'm not sure if it's going to be needed anymore, Cause I found a wonderful little wad which demonstrates it very easily so I think i am learning it by myself, however it wouldn't hurt anyone if there was a nice tutorial for this.
jflkbob
Posts: 68
Joined: Mon Jun 26, 2006 9:33
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Post by jflkbob »

if you are still checking on this, this may help.
1. draw your main sector.(mine is 512*512)
[/img][spoiler]Image[/spoiler]
2. draw your 3d bridge outline. then tag it one(where teh bridge will be(like a small rectangle))
[spoiler]Image[/spoiler]
3. draw the dummy sector.(this defines the 3d floor(triangles are good for this)
[spoiler]Image[/spoiler]
4. define teh floor(change teh ceiling and floor heights of teh control sector, the sidedef textures and then assign one linedef to 160 arg1:1 arg2:1 arg3:0 arg4:255 arg5:0
[spoiler]Image[/spoiler]
5: play
[spoiler]Image[/spoiler]
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chaoscentral
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Post by chaoscentral »

yea... those images dont show up... and i really cant be bothered to copy and paste them into the address bar... make sure disable BB code is disabled when you post :) (btw I know how ot do 3d floors just wanted to see the pics :D)
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