Different Dynamic Lights

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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Different Dynamic Lights

Post by Tormentor667 »

Take a look at this:
Image
Right now, dynamic lights in GZDoom illuminate the walls and flats surrounding their origin, it looks more like "Sector_SetFade" instead of "Sector_SetColor"/"Sector_SetLightBrightness" (or whatever the correct syntax is.

I want Dynamic lights not illuminate walls, I want them to brighten the walls really up, just like I adjust the Brightness level of the sector or walls itself via Sector Brightness. Is this possible?
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Graf Zahl
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Post by Graf Zahl »

There are 3 types of lights:

1. Multiplicative lights which increase the light level
2. Additive lights which act like fog
3. Subtractive lights

If you are using the normal light types and get the foggy effect make sure you have 'additive lights' switched off in the menu.
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Nash
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Post by Nash »

Turn off "Force additive lights".
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Tormentor667
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Post by Tormentor667 »

Yeah, that did work, thx alot!
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