
Right now, dynamic lights in GZDoom illuminate the walls and flats surrounding their origin, it looks more like "Sector_SetFade" instead of "Sector_SetColor"/"Sector_SetLightBrightness" (or whatever the correct syntax is.
I want Dynamic lights not illuminate walls, I want them to brighten the walls really up, just like I adjust the Brightness level of the sector or walls itself via Sector Brightness. Is this possible?