Deepsea and resource pwads

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Deepsea and resource pwads

Post by NeoHippo »

I realize, that this has to do with GZDoom only indirectly. However, I need to ask.

What are the steps to load the pwad I want to edit and a resource wad with the textures I would like to use?
Dragging both files onto the Deepsea icon does not work for me. But, most likely, there is an easy way to do this, I just don't see it. :x
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farlowj
Posts: 27
Joined: Fri Dec 02, 2005 15:18
Location: Michigan

Post by farlowj »

Just open both of them in Deepsea, then when you go to launch GZdoom, just point Deepsea to the resource wad. For example, I have mine set to "-skill 4 -file c:\zdoomgl\resource.wad" and that loads the wad I'm working on and the resource. Hope that helps.
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

Yup, that help. Thanks farlowj
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