Speed tests
Moderator: Graf Zahl
- Psycho Siggi
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- Graf Zahl
- GZDoom Developer
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- Psycho Siggi
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At 4x I got 24fps with dynamic light and 34fps without. Switching it off alltogether didn't give much an improvement on that.Graf Zahl wrote:You should turn off the anisotropic filter. With your texture filter settngs anything above 4 is overkill.
But something I noticed which is very impresive about GZDoom's performance is that Deus Vult map 02 is playable on my system where as when I played it using Risen 3D it wasn't.
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- Graf Zahl
- GZDoom Developer
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Running the game at 640x480 on that machine is a total waste. You should get almost the same performance out of 1280x1024. That level is mostly limited by the CPU, not the graphics card. At 640x480 the CPU can't keep up with the speed at which the geometry is rendered.
As for 'your' GLBoom, without providing some specs of what it can do that number is useless.
As for 'your' GLBoom, without providing some specs of what it can do that number is useless.
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But should not be more slowly. It seems to me.Graf Zahl wrote:Running the game at 640x480 on that machine is a total waste. You should get almost the same performance out of 1280x1024. That level is mostly limited by the CPU, not the graphics card. At 640x480 the CPU can't keep up with the speed at which the geometry is rendered.
This boom-compatible level is limited only by the CPU (and others too). The FPS should not differ strongly. And in any case - many thanks for your port. I dreamed of it for a long time.As for 'your' GLBoom, without providing some specs of what it can do that number is useless.
- chaoscentral
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[offtopic] Just a quick note to people who are getting video cards... stay AWAY from ATi 'SE' cards... they are stripped down versions of the real ones and nVidia's 'LE' cards are the same thing... you will get less performance from those types of cards...[/offtopic]
Anyways... In a couple days I'll let ya know how my speed test goes... I'd do it sooner but my new case isnt here yet. So im looking at a pile of parts...
Anyways... In a couple days I'll let ya know how my speed test goes... I'd do it sooner but my new case isnt here yet. So im looking at a pile of parts...
- Graf Zahl
- GZDoom Developer
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Here's my complete numbers:
OpenGL fullscreen 640x480: 60 fps
OpenGL fullscreen 1280x1024: 60 fps
OpenGL fullscreen 1600x1200: 60 fps
Software fullscreen 1600x1200: 20 fps
Software fullscreen 1280x1024: 22 fps
Software fullscreen 640x480: 40 fps
Software window 640x480: 35 fps
all on a P4 3.2 GHz with a Geforce 6800. I'm wondering how your software mode can run so much faster. Our computers seem to be quite evenly matched otherwise.
OpenGL fullscreen 640x480: 60 fps
OpenGL fullscreen 1280x1024: 60 fps
OpenGL fullscreen 1600x1200: 60 fps
Software fullscreen 1600x1200: 20 fps
Software fullscreen 1280x1024: 22 fps
Software fullscreen 640x480: 40 fps
Software window 640x480: 35 fps
all on a P4 3.2 GHz with a Geforce 6800. I'm wondering how your software mode can run so much faster. Our computers seem to be quite evenly matched otherwise.
- chaoscentral
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It seemed to me strange tooGraf Zahl wrote:Here's my complete numbers:
OpenGL fullscreen 640x480: 60 fps
Software fullscreen 640x480: 40 fps
all on a P4 3.2 GHz with a Geforce 6800. I'm wondering how your software mode can run so much faster. Our computers seem to be quite evenly matched otherwise.
http://www.geocities.com/e6y/DOOM0002.png