Lexus Alyus wrote:I know what else belongs in here:
Additional info for sky boxes written by Enjay.
A Quake2, HL and MOHAA sky will usually have the following naming
ft for front
lf for left
bk for back
rt for right
up for up (duh)
dn for down
Because of the way Graf's initial post was worded, I usually rename like this
ft -> N (North)
lf -> E (East)
bk -> S (South)
rt -> W (West)
up -> T (top)
dn -> B (Bottom)
Whether those actually tie in with NESW I don't know, but I'm happy with the result.
Further, I have found that the following is necessary to make the top/bottom match up with the above naming (PSP shorcuts)
Top
Ctrl-M (mirror) rotate right by 90 degrees.
Bottom
Ctrl-M rotate right by 90 degrees Ctrl-M again.
Though the graphics can be mirrored and rotated in MSPaint for all the difference it makes.
Oh, and BTW, good choice of skybox
