Lexus Alyus wrote:I know what else belongs in here: 
Additional info for sky boxes written by Enjay. 
A Quake2, HL and MOHAA sky will usually have the following naming 
ft for front 
lf for left 
bk for back 
rt for right 
up for up (duh) 
dn for down 
Because of the way Graf's initial post was worded, I usually rename like this 
ft -> N (North) 
lf -> E (East) 
bk -> S (South) 
rt -> W (West) 
up -> T (top) 
dn -> B (Bottom) 
Whether those actually tie in with NESW I don't know, but I'm happy with the result. 
Further, I have found that the following is necessary to make the top/bottom match up with the above naming (PSP shorcuts) 
Top 
Ctrl-M (mirror) rotate right by 90 degrees. 
Bottom 
Ctrl-M rotate right by 90 degrees Ctrl-M again.
Though the graphics can be mirrored and rotated in MSPaint for all the difference it makes.
Oh, and BTW, good choice of skybox 
