Weasel's Mods
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- wildweasel
- DRD Team Admin (Inactive)
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Well, I haven't touched Agent Zero in who-knows-how-long - and I might end up turning it back into a solo project (possibly even converting it to a GZDoom project, simply because I feel more comfortable working with it these days).
As for TSP2, I haven't really done anything with that either.
There's also one mod that I haven't announced yet, because I don't want to hype it. I'm just going to release it straightaway when I've finished with it. All I'm going to say is that it's for GZDoom, and the emphasis is on keeping things simple.
As for TSP2, I haven't really done anything with that either.
There's also one mod that I haven't announced yet, because I don't want to hype it. I'm just going to release it straightaway when I've finished with it. All I'm going to say is that it's for GZDoom, and the emphasis is on keeping things simple.
- Doomed Soul
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- Location: In front of my monitor working on Hell Opps.
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- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
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- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Marty Kirra
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- Paul
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- wildweasel
- DRD Team Admin (Inactive)
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I suppose I ought to update this mess of a journal.
These days, I haven't exactly accomplished anything in terms of weapons. I say "not exactly" because while I have done things relating to weapon mods, I haven't actually worked on my main projects. Mostly I've been doing weapons for other people, and managing a few side projects of mine (as well as catching up on my gaming hobby, ordering a new computer, and improving my Brain Age - which is at 28 right now).
These days, I haven't exactly accomplished anything in terms of weapons. I say "not exactly" because while I have done things relating to weapon mods, I haven't actually worked on my main projects. Mostly I've been doing weapons for other people, and managing a few side projects of mine (as well as catching up on my gaming hobby, ordering a new computer, and improving my Brain Age - which is at 28 right now).
- Paul
- DRD Team Admin (Inactive)
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- wildweasel
- DRD Team Admin (Inactive)
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Let there be light.
Ransom stood at the front of the chapel, one of the Tomes held open in his left hand. In his right hand was his sword, which had developed a few nasty red stains and scratch marks from excessive use. It looked like it could snap in half at any given moment.
He read a passage and tried not to get distracted as the hordes descended upon him. They were clawing at the stained glass windows, but they dare not break them for fear of retaliation from D'Sparil (who did not appreciate his minions destroying anything in his image). Just as the door finally burst open to reveal an entire cavalry of undead warriors, Ransom finished reading from the Tome and raised his blade - now completely engulfed in flames, with not a single scratch on it.
The Stranger Part 2
Ransom stood at the front of the chapel, one of the Tomes held open in his left hand. In his right hand was his sword, which had developed a few nasty red stains and scratch marks from excessive use. It looked like it could snap in half at any given moment.
He read a passage and tried not to get distracted as the hordes descended upon him. They were clawing at the stained glass windows, but they dare not break them for fear of retaliation from D'Sparil (who did not appreciate his minions destroying anything in his image). Just as the door finally burst open to reveal an entire cavalry of undead warriors, Ransom finished reading from the Tome and raised his blade - now completely engulfed in flames, with not a single scratch on it.
The Stranger Part 2
- Added a pickup sprite for the Siege Cannon, courtesy of Paul.
- Edited together some sprites for the Tome of Power upgraded version of the Longsword. Also coded it, but still pending some special effects additions (like a flame trail made of particles).
- Modified the damage on the un-Tomed longsword so that the difference is more noticeable.
- Adjusted a few sound effects.
- Improved every single gunfire sound in the wad.
- wildweasel
- DRD Team Admin (Inactive)
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Lately I've been experimenting with making a short (very short) total conversion for GZDoom based on the resources from Outlaws. I've got my first weapon imported (the Colt single-action army), complete with high-resolution weapon sprites and stereo sounds. Based on my learnings from this experiment so far, I'm working on writing a tutorial for how to use high-color/24-bit PNG sprites.
- wildweasel
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Time to make a little clarification.
I just recieved my brand new computer in the mail - a Dell XPS with SLI'd GeForce 7900's, 2 GB of RAM, and a Pentium D processor. That being said, progress on my mods is probably going to be minimal over the next week or so (while I try and run games at absurdly high resolutions - Doom 3, Ultra Quality, 1280x1024 at 60 FPS).
I just recieved my brand new computer in the mail - a Dell XPS with SLI'd GeForce 7900's, 2 GB of RAM, and a Pentium D processor. That being said, progress on my mods is probably going to be minimal over the next week or so (while I try and run games at absurdly high resolutions - Doom 3, Ultra Quality, 1280x1024 at 60 FPS).
- Doomed Soul
- Posts: 203
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- Location: In front of my monitor working on Hell Opps.
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