Can ACS access this?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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smg m7
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Can ACS access this?

Post by smg m7 »

A_FOV

I'm (well, Doomrater is) trying to make a scope script, similar to Enjay's railgun in NJOL. I don't want to use that script, since it isn't very nice, but I still want a scoped gun.
Last edited by smg m7 on Sat May 27, 2006 12:29, edited 1 time in total.
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Paul
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Post by Paul »

:nope: unless you want to make a feature suggestion. This has been discussed couple times, and the key binding fov modifying is the only way.
Why don't you guys use it? What's wrong with it?
smg m7
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Post by smg m7 »

It needs to be restricted to just one weapon. If anything, Doomrater should be here instead of me. I know next to nothing about Decorate.
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Paul
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Post by Paul »

LWM done something like that. You could have a bind for zooming also puke a script that puts a "SCOPE UNAVAILABLE" Graphic onto the whole screen unless the desired weapon is selected.
smg m7
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Post by smg m7 »

Okay. I'll relay that. Thanks!
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Zeg-Vok
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Post by Zeg-Vok »

Is there a place were the scope script is explained?
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Syfo-Dyas
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Post by Syfo-Dyas »

This is something I NEED to. A scope that only works with one weapon.
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