Moderator: Graf Zahl
entryway
Posts: 56 Joined: Sun Sep 04, 2005 22:24
Post
by entryway » Mon Sep 05, 2005 22:43
chaoscentral wrote: that may be... but the difference between the 9200SE and the 9200 is very big... mostly the fact the 9200SE is 64-bit and the 9200 is 128-bit But if you have the option to get the non SE card. spend the extra 20 to get the normal version
I have 9
8 00 card
256-bit R350 (
4 x1) with 128MB before the SoftR9800 patch and 256-bit R350 (
8 x1) with 128MB after
chaoscentral
Posts: 113 Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Post
by chaoscentral » Tue Sep 06, 2005 1:57
niiiiiiiice
Nuxius
Posts: 106 Joined: Fri Sep 02, 2005 9:15
Location: Texas
Post
by Nuxius » Tue Sep 06, 2005 4:14
128bit memory versions of 9800SE's exist as well. And those are pure garbage, of course.
There's all kinds of graphics cards where you can "flash the bios/unlock pipes/overclock" into something better though. 9500Pros to 9700Pros, 6800LE to 6800 or 6800GT (if you're lucky), etc etc.
NeoHippo
Posts: 408 Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada
Post
by NeoHippo » Wed Sep 14, 2005 3:32
Abit KT-7 100FSB
Duron 700 Mhz
640 Mb SDRAM
MSI GeForce FX5200
Windows ME
w/o dynamic lighting : 21 - 23 FPS
with dynamic lighting : 16 - 19 FPS
TAtL, tU, aE
lemonzest
Posts: 101 Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK
Post
by lemonzest » Wed Sep 14, 2005 4:19
lemonzest wrote: System:
Athlon64 3000+ @2.4GHz
ATI Radeon X800XT Cats 5.8 (500/500MHz)
Geil Value PC3200 2x512MB (1024MB)
GZDoom 0.9.2
Resolution 1280x1024
64fps with Dynamic Lights on
76fps Without Dynamic Lights
Edit: I also used 4X Anti-Aliasing and 16X Anisotropic Filtering
Looks Like GZDoom Is VERY Cpu bound
just an update, with the fog/lighting working correctly now
GZDoom 0.9.5
Resolution 1280x1024
48fps with Dynamic Lights on
70fps Without Dynamic Lights
4X Anti-Aliasing and 16X Anisotropic Filtering
MAZter[iddqd]
Posts: 4 Joined: Sat Sep 17, 2005 15:43
Location: Moscow, Russia
Post
by MAZter[iddqd] » Sat Sep 17, 2005 23:56
System:
Athlon64 3200+ @2.5GHz
MB Asus K8V-Se Deluxe
ATI Radeon 9600XT (523/309Mhz)
Transcend PC3200 2x512MB (1024MB)
Windows XP SP2
GZDoom 0.9.5
Resolution 1280x1024
40fps with Dynamic Lights on
58fps Without Dynamic Lights (60fps with turned off trilinear filtering)
4X Anti-Aliasing and 16X Anisotropic Filtering
Cyrez
Posts: 45 Joined: Sun Sep 18, 2005 4:05
Location: Missouri
Post
by Cyrez » Sun Sep 18, 2005 4:14
The System:
AMD Athlon 64 X2 OverClocked to 3.2GHz
GeForce 6800 ultra GT OC x2 (sli interface)
PC3200 2x1024MB (2048MB)
Windows XP SP2
GZDoom 0.9.5
Resolution 1024 x 768
78 - 84 fps with Dynamic Lights on
102 - 113fps Without Dynamic Lights
4X Anti-Aliasing and 16X Anisotropic Filtering
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Sun Sep 18, 2005 8:20
Nice system.
lemonzest
Posts: 101 Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK
Post
by lemonzest » Sun Sep 18, 2005 15:27
holy shit, but what do you get at 1280x1024? i'll have to try at 1024x768 to see what i get.
Edit: just as i thought, GZDoom is cpu bound, i got the same results as i did last time (48/70) at 640x480 and at 1280x1024
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Sun Sep 18, 2005 15:46
The rendering itself almost takes no time at all. That's what I noticed as well.
lemonzest
Posts: 101 Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK
Post
by lemonzest » Sun Sep 18, 2005 16:41
Cyrez wrote: The System:
AMD Athlon 64 X2 OverClocked to 3.2GHz
GeForce 6800 ultra GT OC x2 (sli interface)
PC3200 2x1024MB (2048MB)
Windows XP SP2
GZDoom 0.9.5
Resolution 1024 x 768
78 - 84 fps with Dynamic Lights on
102 - 113fps Without Dynamic Lights
4X Anti-Aliasing and 16X Anisotropic Filtering
just a question, what cooling are you using to chill that monster? and is it prime95 stable?
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
Post
by Cutmanmike » Sun Sep 18, 2005 17:42
Cyrez wrote: The System:
AMD Athlon 64 X2 OverClocked to 3.2GHz
GeForce 6800 ultra GT OC x2 (sli interface)
PC3200 2x1024MB (2048MB)
Windows XP SP2
GZDoom 0.9.5
Resolution 1024 x 768
78 - 84 fps with Dynamic Lights on
102 - 113fps Without Dynamic Lights
4X Anti-Aliasing and 16X Anisotropic Filtering
How much did that cost you?
Cyrez
Posts: 45 Joined: Sun Sep 18, 2005 4:05
Location: Missouri
Post
by Cyrez » Sun Sep 18, 2005 20:05
lemonzest wrote:
just a question, what cooling are you using to chill that monster? and is it prime95 stable?
liquid cooled, has to be, lol
and yes, i'm running Prime95 - 23.8 and it's very stable
@Cutmanmike i have around $6000.00 invested in it so far
DoomRater
Posts: 397 Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
Post
by DoomRater » Sun Sep 25, 2005 6:28
While my rig is certainly dated in its video card it suffers more from bad airflow than anything else. I can't figure out what else could cause it to run so hot (but I'll try redoing the heat dope anyway) Oh yeah and the motherboard has taken a beating so it's not worth upgrading.
AMD 1.3GHz
NVidia TNT2
128MB RAM (266MHz)
Windows 2000 SP4 (IE and Task Manager removed)
While I haven't really done any testing in that level I plan to now, despite this thread being ancient.