[nevermind already exists] "2d" bridge

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlackFish
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[nevermind already exists] "2d" bridge

Post by BlackFish »

Image

Not sure how to say it but I was wondering if maybe you can add support for bridges simular to what I posted. Basicially a 2d texture bridge.
Last edited by BlackFish on Tue Sep 06, 2005 4:50, edited 1 time in total.
Nuxius
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Post by Nuxius »

You can do that already.
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BlackFish
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Post by BlackFish »

demo wad?
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Hobbs
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Post by Hobbs »

We don't have "2D bridges" exactly, but ZDoom has been able to use the K2 bridge for quite a while now.

http://www.zdoom.org/zdkb/kk1.html

Note that K2 bridges can be made in almost any shape of criscrossing lines.
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BlackFish
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Post by BlackFish »

I got it, guess I should have played with this first. :P

Image

just set the sector height to 0 and use a floor with trans stuff in it.
Nuxius
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Post by Nuxius »

Good to see you've figured it out. ;)
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Lexus Alyus
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Post by Lexus Alyus »

Hmmm, that looks familiar... :D.

Heh, that's given me a sneaky idea :D.

:twisted:
Ixnatifual
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Post by Ixnatifual »

Lexus big noob.
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