1.0.12
Moderator: Graf Zahl
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				Graf Zahl  
- GZDoom Developer 
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1.0.12
I just updated GZDoom to the latest ZDoom source. Get it from the download page.
UPDATE for 1.0.12: This fixes a crash with hires textures that occured in Sapphire.
			
			
													UPDATE for 1.0.12: This fixes a crash with hires textures that occured in Sapphire.
					Last edited by Graf Zahl on Sat Jun 03, 2006 9:40, edited 1 time in total.
									
			
						
										
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				Nash  
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				Enjay  
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Indeed, thanks.  So far this fixes the few annoyances that were getting in my way recently. 
Can I ask where the log for recent changes is? I've looked at RH-log.txt and gzdoom-changelog.txt but both of these seem to stop mid May.
Oh and Nash, I'm not epileptic, but your avatar is certainly making me feel like I could be.
			
			
									
						
										
						Can I ask where the log for recent changes is? I've looked at RH-log.txt and gzdoom-changelog.txt but both of these seem to stop mid May.
Oh and Nash, I'm not epileptic, but your avatar is certainly making me feel like I could be.

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				Graf Zahl  
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Enjay wrote: Can I ask where the log for recent changes is? I've looked at RH-log.txt and gzdoom-changelog.txt but both of these seem to stop mid May.
I lost my gzdoom changelog for the last 3 weeks when I was reorganizing the data on my HD. If you need the current rh-log.txt you will have to get it from the SVN server: http://mancubus.net/svn/hosted/zdoom/zd ... rh-log.txt
@Nash: I didn't notice before because I use a GIF animation blocker but I'd really appreciate that you change your avatar. It may seem harmless to you but for some people it can be extremely uncomfortable.
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				BlazingPhoenix  
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				Graf Zahl  
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				Enjay  
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Thanks. I suppose "need" is putting it a bit strongly because there isn't too much I can do with it. However, I do like to read through it for the stuff I understand. I try and make sense of the stuff I'm less up on and try to match up bugs that I know about with their fixes. That helps me get a better appreciation of how and why certain things happen.Graf Zahl wrote:If you need the current rh-log.txt you will have to get it from the SVN server: http://mancubus.net/svn/hosted/zdoom/zd ... rh-log.txt
A minor thing I noticed. A railgun decorate enemy I had that worked in 0.9.28 was (slightly) broken in 1.0.11: it was silent. It seems the A_CustomRailgun sound parameter has been reversed at some point.
This worked in 0.9.28
A_CustomRailgun (18, 0, "9B 00 00", "40 8B B4", 1, 0, 0)
However, this is needed in 1.0.11
A_CustomRailgun (18, 0, "9B 00 00", "40 8B B4", 0, 0, 0)
With the parameter being called "silent" (thereby making more sense) I assume this is a deliberate change (and obviously it's a very easy end-user fix) but I thought I'd flag it up to draw attention to it.
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				Graf Zahl  
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				Enjay  
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				Nash  
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				solarsnowfall  
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				Graf Zahl  
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				solarsnowfall  
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				chopkinsca  
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