Screenshot Discussion Thread
Moderator: Graf Zahl
- Risen
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- Paul
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Their support is heavily limited.
-Animations don't have frame-interpolation. If you've ever played Quake 1 you'll know what I'm talking about.
-Models cannot be rotated from the editor (like decorations) in all 360 angles, only square and diagonally.
-Dynamic lighting doesn't illuminate polygons. The models are always wholy ambiently lit.
-Models cannot be pitched in the game. Firing a rocket vertically will make it fly aligned to the horizontal axis.
I really hope Graf implements full support. Some day...
-Animations don't have frame-interpolation. If you've ever played Quake 1 you'll know what I'm talking about.
-Models cannot be rotated from the editor (like decorations) in all 360 angles, only square and diagonally.
-Dynamic lighting doesn't illuminate polygons. The models are always wholy ambiently lit.
-Models cannot be pitched in the game. Firing a rocket vertically will make it fly aligned to the horizontal axis.
I really hope Graf implements full support. Some day...
- Risen
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- Tormentor667
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- Paul
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- Paul
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- ellmo
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It's amusing, how much this statement is similar to the one I used, to encourage you to use GZDPaul wrote: In screenshots thread:
I don't think I'll move away from Gzdoom since it has everything Zdoom has + much what I always wanted to have in it

Oh, and by the way - as it has been a long time since I visited DRD - where can I learn about 3D modelling for GZDoom?
Not more than two months ago, Paul and I had some problems with building the models, exporting them and using... not mentioning the skinning process which was far beyond my skill and understanding. But seeing how Paul managed to get MAILMAN to work in the Beaufrot's hangar, I presume there is already a tutorial covering it.
and long live DRD and ROne!
- Paul
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Actually, since model support is rather limited in G, I was thinking of moving away from it, but it was a lame decision. IJake wrote:

Nash was so kind to write a documentation concerning models importage that made most of my doubts vaporise.I presume there is already a tutorial covering it.
Other than that there's a wonderful tutorial that teaches you a hella lot. It's called "Trail and error".
Sorry for offtopicness, but ellmo, give me your photo so me and Grub can put it on the team page. Make sure it's a crazy photo.
- Paul
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