hi-res patches

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Devan
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Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

hi-res patches

Post by Devan »

Does GZDoom support hi-res patches, for example titlepic? If yes, where to put high resolution patches to use them with GZDoom?
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Graf Zahl
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Post by Graf Zahl »

Fullscreen graphics can be directly replaced because they are always scaled to the screen. For everything else (e.g. M_DOOM) you need to define a hires replacement using HIRESTEX.
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