My scripts don't work anymore

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chopkinsca
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My scripts don't work anymore

Post by chopkinsca »

I don't know what happened, but the scripts for my maps decided to stop working. They have always worked fine until just now after adding a few graphics and decorate changes. I'm using a few libraries, and they've always worked. Now when I load up a map, it tells me it can't find *instert function name here* and therefore doesn't use the script. Everything compiles properly, as I've tried that a few times now. I replaced the acs file in the wad a few times after recompiling to see if it would work again, but it doesn't. I have no idea what to do now, as anything I've tried doesn't work. As I said, I don't know what happened, it's as if they just decided to stop working.

Maybe I'm just overlooking something, but I don't see what I've changed in the past while that would have caused this to happen. Perhaps it's related to the devil.dll crash in some way, as I've been getting those off and on.

:|
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Graf Zahl
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Post by Graf Zahl »

And how are we supposed to help you without the scripts?
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chopkinsca
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Post by chopkinsca »

Meh, I was just looking for ideas on what could cause a "could not find function". Anyway, the problem was solved when I imported the library as raw data in xwe instead of normal (I've always done it without raw data, so I don't see why this is different.)
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Graf Zahl
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Post by Graf Zahl »

WinTex syndrome (i.e. thinking too much about the data's type?) ;)
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chopkinsca
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Post by chopkinsca »

Graf Zahl wrote:WinTex syndrome (i.e. thinking too much about the data's type?) ;)
Me or xwe? I have two libraries, and I find it strange that one works without import raw, and the other one doesn't. I wonder what xwe does different when loading .o files whether you use raw or not.
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Graf Zahl
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Post by Graf Zahl »

Maybe it tries to convert them to patches or other similar nonsense? ;)
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