3d tests (so far all water based)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
BlackFish
Posts: 108
Joined: Thu Sep 01, 2005 18:33

3d tests (so far all water based)

Post by BlackFish »

Last edited by BlackFish on Tue Sep 06, 2005 23:09, edited 1 time in total.
User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

how about some translucency
User avatar
Lexus Alyus
Posts: 95
Joined: Mon Aug 29, 2005 16:17
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Wow, that looks pritty sexy ;).

I need to start playing with this a bit more... I like working in 2D but thinking in 3D :D. I've started a new map that currently features a two story building with a tower, a sloped roof and a spiral staircase :D.

:twisted:
User avatar
BlackFish
Posts: 108
Joined: Thu Sep 01, 2005 18:33

Post by BlackFish »

added testwad.
User avatar
BetaSword
Posts: 132
Joined: Thu Sep 01, 2005 0:01

Post by BetaSword »

You should add some floor waggles to that floating box, making it look like it's actually floating in the water and all.
User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

my crappy attempt at a 'testmap' it has a new recolored water texture (lighter blue using its own palette) a 2 story house with a diving board on the roof(wierd lol :lol: ) and a pool in the backyard... you can go on both floors of the house and the roof by using stairs then a ladder. I was just screwin around, so dont worry about the unaligned textures... I have no idea how to align them using the 3D floors

here ya go

House.zip
User avatar
BetaSword
Posts: 132
Joined: Thu Sep 01, 2005 0:01

Post by BetaSword »

Ooh, that there's pretty nifty :)
Phoenix
Posts: 30
Joined: Wed Aug 31, 2005 8:17

Post by Phoenix »

jeez..i'm trying to think of how to outdo these.. :P
Locked

Return to “GZDoom”