Any chance of 1.0.14?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Any chance of 1.0.14?

Post by Enjay »

Not to nag... Well, actually, I suppose I am nagging. :oops:

Any idea when you'll be able to get round to releasing a new version? The current version not showing icons in the alt-hud inventory makes it difficult to play sometimes, and I'm intrigued to find out if the changes you made to the handling of DevIL will cure the odd command line/launcher crashes.

Thanks.
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Post by TheDarkArchon »

I second this: DevIL is being a pain in the ass for me right now.
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Graf Zahl
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Post by Graf Zahl »

In the next few days. I still have to upgrade to the latest ZDoom revisions and thanks to Randy changing the copyright date in almost every single file the next update will take me a little longer and that's why I have delayed it the last week or so.
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Post by Enjay »

Fair enough. Thanks for the info.
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Post by Eriance »

Any chance of there being additional decorate options (like a leeching option, etc). Or are you going to wait until Randy updates the normal Zdoom code before implimenting more stuff into GZdoom to keep both compatible with one another?
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Graf Zahl
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Post by Graf Zahl »

When I add something it will be for both simultaneously. In the future there won't be any new GZDoom specific DECORATE features.
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Post by Tormentor667 »

What's wrong with DevIL?
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Graf Zahl
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Post by Graf Zahl »

Nothing. But some of the recent GZDoom versions like to crash in it for some unknown reason.
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Post by Eriance »

Graf Zahl wrote:When I add something it will be for both simultaneously. In the future there won't be any new GZDoom specific DECORATE features.
Does that mean all the existing features will be added into the normal Zdoom? Or is it only from now on that features will be in both?
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Graf Zahl
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Post by Graf Zahl »

Right now the GZDoom DECORATE code is almost the same as ZDoom's. The only exception is the expression parser required for random values in DECORATE parameters. For some reason Randy never added it and before doing that I'd like to know why. It'd mean replacing one source file so technically it's a minor issue.

As for the rest, logically ZDoom doesn't support 3D floors or other GL renderer specific features. But all the stuff coming from .96x or anything non-renderer specific I did later is in both.
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Post by Marty Kirra »

Graf Zahl wrote:As for the rest, logically ZDoom doesn't support 3D floors or other GL renderer specific features. But all the stuff coming from .96x or anything non-renderer specific I did later is in both.
That pretty much answers my question I asked at DW, since it really never got answered.
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